Orthographic Educational Game for Portuguese Language Countries

Authors: Paula Chaves, Luan Paschoal, Tauan Velasco, Tiago Bento Sampaio,
Julliany Brandão, Carlos Otávio Schocair, João Quadros, Talita Oliveira, Eduardo Ogasawara

Abstract

The new orthographic agreement introduces some changes in the vocabulary of the Portuguese language. Although these changes have modified a small percentage of the vocabulary words, people are struggling to adapt to some of the new orthographic rules. Aiming to mitigate this problem using a ludic approach, we developed Orthographic Educational Game (JOE). JOE focuses predominantly on the rules of accents and hyphens. The game is divided into two modes: training and playing. In the playing mode, the current level of knowledge of the player in orthography is checked and measured. In the training mode, each word comes with a hint related to the rule that is being practiced at the moment. The game was evaluated through an experiment with both undergraduates and high school students. The results indicated that more than 80\% of students enjoyed learning orthography through the game-based approach of JOE..

JOE at PlayStore

Eduardo Ogasawara

Eduardo Ogasawara has been a professor at the Department of Computer Science at the Federal Center for Technological Education of Rio de Janeiro (CEFET/RJ) since 2010. He holds a D.Sc. in Systems and Computer Engineering from COPPE/UFRJ. Between 2000 and 2007, he worked in the Information Technology (IT) sector, gaining extensive experience in workflows and project management. With a strong background in Data Science, he is currently focused on Data Mining and Time Series Analysis. He is a member of IEEE, ACM, and SBC. Throughout his career, he has authored numerous published articles and led projects funded by agencies such as CNPq and FAPERJ. Currently, he heads the Data Analytics Lab (DAL) at CEFET/RJ, where he continues to advance research in Data Science.