ControlHarvest: Game-Based Learning for Biological Control

Students: Gabriel Alves da Silva, Patrick Warley Telles da Silva
Advisors: Leonardo Lignani, Eduardo Ogasawara

Abstract:

Biological control is a strategy used to control pests (insects, diseases) for certain environments, such as farmland. It is based on methods for controlling pests using other living beings. However, studies must be conducted before this practice in order to reduce possible side effects. With these concepts in mind, we developed an educational game that enhances the understanding of aspects of the ecology of populations, functions of biological control and specificity of some ecological relationships. This game is called ControlHarvest and uses a simplified scenario of running a farm. The result is a game that tries to introduce concepts related to ecology in a ludic way. The game was evaluated with technical high school students. They found interest about the content covered by the game.

 

Game

Experimento

Apresentação

Eduardo Ogasawara

Eduardo Ogasawara has been a professor at the Department of Computer Science at the Federal Center for Technological Education of Rio de Janeiro (CEFET/RJ) since 2010. He holds a D.Sc. in Systems and Computer Engineering from COPPE/UFRJ. Between 2000 and 2007, he worked in the Information Technology (IT) sector, gaining extensive experience in workflows and project management. With a strong background in Data Science, he is currently focused on Data Mining and Time Series Analysis. He is a member of IEEE, ACM, and SBC. Throughout his career, he has authored numerous published articles and led projects funded by agencies such as CNPq and FAPERJ. Currently, he heads the Data Analytics Lab (DAL) at CEFET/RJ, where he continues to advance research in Data Science.